Let’s Walk & Talk: Augmented Reality Research in Language Learning

I had the pleasure to participate in a collaborative research project as part of the Chancellor’s Innovation in Technology and E-learning program. Dr. Sabine Siekmann explored the uses and affordances of an augmented reality application on negotiation for meaning in a second language with international students living in the US. I worked heavily on the logical and progression based scripting in the ARIS platform, and presented on the project in May of 2017 at the Computer Assisted Language Instruction Consortium conference in Flagstaff, AZ.

A simplified visualization of the pathways available in the game.
A basic view of the game inside the ARIS authoring environment.
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